pikeisaman
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Funny thing is: CD Projekt and their sub-divisions are all super great to most people who work with them. They’re famously generous and kind, giving out sweets and food and bonuses regularly.


If any game should get this article treatment it’s Naughty Dog.

leylses

this is gonna be one of those rare things i (1) reblog on main and not my shitpost blog and (2) leave a comment on

if you have never worked a media job you literally cannot serve up a “but they’re so NICE and give TREATS” opinion — my studio only occasionally asks us to work a saturday and it’s usually voluntary, we’re fed, and paid our day rate, and i am still exhausted come monday. and that’s after a standard 8-9 hour work week. 

hauling 10, 12, 14, 16 hour days, doing so repeatedly, doing so with no end in sight is beyond exhausting. i have been adjacent to an entire group of my friends going through endless crunch — a death march, as its referred to — and it was emotionally and physically devastating on them. 

and that feeling doesn’t end when the product is shipped. you are expected to come back to work on monday, you get some platitudes from your leadership (the ineffectiveness of which put you in the crunch position in the first place, so their words only make everyone feel worse) and you are expected to perform. but you can’t. you need to recover. for days, for weeks, for months. 

or have we already forgotten the kotaku article about bioware? 

“I actually cannot count the amount of ‘stress casualties’ we had on Mass Effect: Andromeda or Anthem,” said a third former BioWare developer in an email. “A ‘stress casualty’ at BioWare means someone had such a mental breakdown from the stress they’re just gone for one to three months. Some come back, some don’t.”

i stopped seeing my friends for months when this happened to them. and when i did see them, they weren’t themselves. they were crying all the time. when i worked these kinds of hours under this kind of pressure at my marketing job, i was crying all the time. you spend all of sunday dreading monday. you stop going to sleep until you’re too exhausted to funciton, because going to sleep means you wake up to go and do the thing you’re dreading. 

i think people outside of arts careers, specifically media arts careers, think that we go into this for the thrill of creating and that’s it, we can subsist off of that. full offense, but you’re incorrect.

it’s just a fucking job. entertaining people is not worth the kind of burnout crunch puts people through. there is nothing romantic about that. media workers are there to do a job and crunch is nothing but a failure of management that makes games and tv shows and movies worse. no one does good work when they’re tired. 

i can’t stop anyone from playing this game but boy howdy i will never shut up about the labor abuses that went into making it. 

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    *ahem* I know they're only a mobile games studio, but Scopely cares about its workers and compensates them not only for...
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