Finding out that in the star trek universe Vulcans invented velcro and sold the patent on Earth in 1957 so that a human teenager could afford to go to college like:
What? I need details on this. When did Vulcans even have contact with humans in the 1950s? Why did they care about some random human teenager?? How did this come up as a relevant storyline?
In “Enterprise” T’Pol tells Archer and Trip about how her great-grandmother and two other Vulcans crash-landed on earth in 1957 and tried to blend in with the humans in Carbon Creek Pennsylvania. They’re stuck there for a while and get pretty close to some of the humans. One of them is a teen boy who wants to be an Engineer, but his single mom can’t afford to send him to college. T’pol’s great-grandmother grabs a patch of velcro from the inside of their crashed ship and takes it to a manufacturing company and then anonymously leaves all the money with the family. Two of the Vulcans are rescued, but a third one decides to stay on earth to keep observing the humans in secret. Archer and Trip both think T’Pol made the whole thing up and she says “You just asked me to tell you a story” and then goes back to her room and takes out one of the ancient 1950s artifacts that had been passed down to her from her great-grandmother, revealing that the story is true.
#It gets better#the novels have this 3rd Vulcan occasionally working with Gary Seven as an outside contractor#and is STILL ARound after First Contact#taking over from Roberta Lincoln as the AEGIS agent
There’s I think three separate novels that have flashbacks to the past (or in one case travel to) where’s he’s in it (Pretty sure it’s all Greg Cox’s novels too). His final fate beyond taking over the New York AEGIS field office post First Contact is unknown (he also didn’t let the Vulcans know he was there, just like…gonna work for this power I’ve known has a keen interest in Earth’s development - that I’ve never met - even after humanity’s meeting my former colleagues).
I mean, Greg Cox also had Gary Seven mentor Khan hoping to curb his instincts (guess how that went) in a two-part novel that included guest appearances from robot-daughter maker Flint and Guinan as a well known celebrity.
What I’m saying is if you want to the see the 20th (and 21st) century thru the eyes of Star Trek retcon, go to Greg Cox.
Novelizations
are a tricky thing, especially if you’re working from an earlier
version of the script. There’s minute changes (Regulus vs Regula,
Alpha Ceti V vs Ceti Alpha V for example), expanded scenes (a *lot*
more Peter Preston, Joachim has serious reservations about Khan),
things that existed in the novels only later conceded as Canon (Sulu
was already a Captain transferring to Excelsior at the end of the month (yes, the ship was already named) Saavik’s half-Romulan heritage (which
might as well be canon by this point), and things that only exist
here (Sulu again, nearly killed on the bridge when Reliant attacks in
the nebula, resuscitated by David Marcus and out of the action for
the remainder of the scene, and Spock not knowing Jim’s Birthday
until *now*, Peter’s crush on Saavik and her tutoring him).
Then
there’s also tweaks, I don’t know how much of it is author’s liberty
and how much is script vs screen, but after 37 years of knowing this
movie the words don’t flow nearly as well here. The words are
sometimes substituted or flipped around. It detracts a bit from the
overall product. Kirk is also a lot closer to despair and closer to
the breaking point than the movie shows us, theatrically so. Despite
all this though, it remains a fun read and there’s a bit little more
to discover.
Gonna
admit I did remember Kirk avoiding the urge to scream Dive! Dive!
Dive!. that’s the ONLY thing I remembered for sure from the last time
(aside from again Peter Preston and Saavik expanded backstory)
SCREAM sisko is like “computer. delete log” after committing heinous crimes, but garak immediately told bashir like “omggg u have NO idea what i just did :)”
On board Reliant, Khan Singh shut off communications to Regulus I and stretched back in his chair. Not quite what he had foreseen, but a most satisfying climax, nonetheless.
Thank you, Star Trek II novelization for confirming that Khan does indeed cum when Kirk shouts his name into the ether.
Black hairstyles on a cosmic black background. Thrift shop find, with intact spine. I may be the first person to actually read this copy. Titan edition 1987.
Every now and then someone lets me know that they think this character is rubbish. And I just smile and say nothing.
And every now and then someone says that they like him. (This came up on Twitter just the other day, in fact.) And I get all excitable and go HE WAS A PRESENT FOR RICK STERNBACH BECAUSE RICK’S AN OLD FRIEND AND HE TALKED ABOUT THIS YEARS BACK AND DID ILLUSTRATIONS OF CETACEAN ENTERPRISE CREWMEN, AND MIKE OKUDA MENTIONS IT IN The Star Trek: The Next Generation Technical Manual AND SO I HAD TO DO IT.
(In fact Mike told me the other day that there was actually a sign on one or another of the doors in the Enterprise sets that said CETACEAN OPS. Unfortunately he doesn’t have a picture: but it was there.)
I am a first-generation Star Trek fan. I fell in love with ST:TOS* as soon as it premiered, and immediately started writing fanfic in that universe. (It should be mentioned here that – so long before the days of widespread internet-connectedness – not only did I have no idea that other people were doing something very similar, but I had no idea it even had a name. I was writing all alone, in a vacuum, with no support whatsoever… but however accidentally, I’d discovered something invaluable: it made me happy. We’ll come back to this later.)
So. Time went by and I slid from that genre of fanfic-writing into writing fic that was much more Tolkienian in genre, and from there, into writing original fiction that Tolkien would have found, well, rather different. Cutting another longish story short, in 1978/9 I sold and had published my first novel, this one – the initial volume in the LGBTQ-and-poly-ish Tale of the Five / Middle Kingdoms series that would later get me nominated two years running for the Astounding Award for best new writer in the SF/fantasy field.
As it happens, while I was dealing with the sequelae to publishing The Door Into Fire – meaning the inevitable question “And what are you going to do next?” – I had also been doing some typing for an acquaintance who was typewriter-challenged. They were writing a Star Trek novel. And I have to say that what I was typing up for them was giving me hives. It was…not anything like what I thought a Star Trek novel should look like. I remember saying to a friend or two, on the quiet, “I could eat a ream of typing paper and barf a better Star Trek novel than this.” And finally one of them – I can’t remember who at the moment, but the odds are it was David Gerrold, who (God love him) has a history of daring me into doing things I want to do anyway – turned around and called my bluff and said, “All right, go on then, quit your kvetching and just go do it.”
Which left me staring at the problem with a lot more intent. Fine, you’re going to pitch a novel to Trek: what story are you going to tell? It’s not like you’re constrained by a TV budget here. Stretch out and tell the biggest Star Trek story you can find: one that can only be told, or best told, in this universe. (This being my working “prime criterion” for stories told in other people’s universes: for best effect the story should only be capable of being told within that set of characters and circumstances. The jewel must be cut to suit the setting, not – however counterintuitive it might seem – not the other way around.)
So I sat with that concept for a while, and eventually the right idea, or set of ideas, presented itself. I can vividly remember the moment. I was sitting on a bus bench near Victory and White Oak in the San Fernando Valley when the idea hit. It was a long time before cellphones, so I had to wait an hour or so to get home so I could call my agent and say “Don, guess what? I’m going to write a Star Trek novel!”
There was the briefest pause, after which he said, only half joking: “Do you have to?” Because both of us knew perfectly well that from Paramount’s point of view, Star Trek novels were merely another kind of merchandising, like plastic phasers and James T. Kirk action figures. (And strictly speaking, regardless of how we love them, they still are.) …But then Don said, “Okay, do an outline and we’ll see what they think.”
And so I wrote the outline, and my agent sent it along to the editor of the Trek books at Pocket – who was then Dave Hartwell (God rest him, a fabulous editor of any and all kinds of SF) – and Dave read it and liked it, and he sent it to Paramount for approval, and they read it and liked it, and gave Dave the go-ahead to buy it. And that turned into The Wounded Sky. (A nice overview is here. But I am also charmed to tell you that this book has its own entry at TV Tropes.) As a tied-for-second novel went – So You Want To Be A Wizardwas written at very close to the same time – it doesn’t seem to have done too badly.
Anyway, after that got written and turned in and published, the people at Pocket said to me, “Okay, what have you got for us next?” …It was that simple… and I was that lucky. I liked working with them: they liked working with me: and they liked what I’d done enough to ask for more. So I was in for eight novels more, spread over a fair bit of time. (And I have one more plot lying around that I should really get in touch with present editorial about and see if there’s any interest. You never can tell…)
So that’s how I did it. Everybody else’s mileage will inevitably vary. But I don’t think there’s going to be much argument with the idea that before working with other IP-holders in their worlds, you might usefully do as much work as possible in your own. That way potential publishing partners will have something to look at to help them get a sense of what your voice sounds like outside someone else’s world.
…Now as for working with someone else’s IP – anyone’s – this is how I manage it.
(a) Remember it’s theirs. They were there before you arrived and will doubtless be there long after you’re gone. They own that property, are likely enough to have worked hard on it in their time, and – whether they originated it or are just its buyers – are almost certainly powerfully protective of it. You can press against the edges of their envelope – quite hard, if you’re careful and have permission – but break through the fabric of their corporate reality without warning and you are going to be in deep trouble.
Do your homework. Know your licensor: know their history with other creators. Find out where there have been problems in the past and keep your eyes open for warning signs that you may be discovering some new one. If you were lucky enough to be invited in, act like a considerate houseguest (creatively speaking); while working in that universe, don’t (for example) sneakily attempt to jettison parts of the property that annoy you or covertly subvert bits that seem to call for subversion. (Overt subversion is a different story. Be in communication with your IP owner about this, and you may be able to win them over. [Though you should be prepared for them to take credit for this after the fact.]) If there’s a work-with-us guide or in-house bible, sleep with it under your pillow.
(b) Know your subject / universe. KNOW it. It is an absolute certainty that no matter how well you think you know it, there are fans out there who know it better than you do – massively, obsessively, eat-drink-and-sleep-ively better – and if you put a foot wrong, they will come for you. Leaving aside the issue of not wanting to be left looking like an idiot on the Internet, you ought in any case to be deeply cognizant of your host-world’s internal verities before you can expect to write it flexibly and well.
– And add (b1) to this: Know your characters’ voices. Not just the way they phrase things, but the way they think about things and (possibly more importantly) feel about things. It’s not you the readers will have come for. It’s them. You must channel the core characters at the very least authentically, and (ideally) affectionately, or it’ll all end in tears.
For the duration of this work, you are in service to them. Treat them courteously and give them your best words to speak; but always in their own voices. Don’t be afraid to let them be more real than you are. For a lot of people, unquestionably, they are. If that’s a problem for you, you shouldn’t be doing this kind of work. (At least not more than once.)
Now, “do it for love” can cover a lot of ground. You don’t have to be head over heels in luuuuuuuurrrrve with a property to write for it well. (In fact I suspect this state could conceivably hinder a writer’s ability to do their best work for an IP: you need at least a little separation from it so that you can realistically evaluate how what you’re producing is stacking up.) You can just be in really strong like with a given property. But you ought to be in at least some kind of like. A personal commitment to the stylistic, rational or emotional core of a given property will get you through the times of challenge that will inevitably surround your involvement with it far better than any unrealized hope of a big payday or of more widespread recognition of your own talents.
This may sound heretical, but I don’t believe that licensed work is necessarily most fruitfully viewed as a natural stepping-stone to doing original work. (Or even to becoming a licensor yourself, though that does happen.) I think that, well and thoughtfully handled at both ends of things – the auctorial as well as the editorial – not-your-own-IP-work can be entirely worth doing wholly for its own sake. To write for the enjoyment of readers who’re using licensed work to scratch the same itch or feed the same passion that fanfic readers/writers know – of just wanting more good story in that universe? That’s entirely honorable employment, in my book. You’re an entertainer! Entertain, and fear nothing.
(And read your contracts closely.) :)
*A minor edit. These days you have to tell people which Star Trek series you fell in love with as soon as it premiered. What a time to be alive…